Mainstream media coverage of games seems to be one of two sorts. Either they are dazzling accounts of endless digital features proclaiming their superiority, or bitter discounts of their claims as culture, usually advocated by representatives from generations on either side of the computer era. What is lacking, says Tom Chatfield, is a serious, mutually well-informed debate about the gaming phenomenon that will be a dominant cultural force in this century.
Rage Against the Machines
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